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Lighthouse

Angles · 30 levels

Swing each beam with angle cards until it lights its ship.

How to play

  1. Tap an angle card, then tap a lighthouse. Its beam swings by that angle: + turns clockwise, − turns anticlockwise.
  2. Every beam must point straight at the ship of its own colour. A full turn is 360°, so turning past it just goes round again.
  3. The card rule is shown above the sea: use every card, or (later) spare cards allowed. Tap a lighthouse's chip under the sea to take its last card back.

Work out each turn first: from the beam to the ship, clockwise. A quarter turn is 90°, a half turn 180°. Later the degree ring fades and some cards turn backwards.

Open Lighthouse

Teeter, Tint and Echo Heist are free starters. Other games unlock through earned game choices or permanent packs. Your progress stays in the browser; optional sign-in saves it to your website account.